

img file and placed it in the models folder of your games installation directory.

So after speaking to him about it for about 30 minutes, I understood what he was on about and decided to test the theory.Īt first testing I created a new. img file to get the files required for the map to show up in game. Then using the gta.dat file in your games install directory to have the map access this new. img file and putting the map files in it. DexX's idea was easy to understand, why? Well because it followed the normal modding protocol for Mapping.

Version 2.0 of the game was released due to the Hot Coffee mod, it removed the script for the Hot Coffee scenes, as well as adding code to the games exe (executable that starts the game) that checked the file size of the gta3.img file at start up, if you had modded it an it was bigger or smaller than the size programmed into the exe, then the game would automatically crash. Late yesterday DexX contacted me on MSN with an idea for how we might be able to make GTA San Andreas Version 2.0, which is unmoddable up to the point of game textures, models, vehicles, peds and so on that are located in the games gta3.img file. Now, there are properly mixed ideas up to this point about what this topic is about, well let me give you the overview now. So thanks to DexX, if it wasn't for him and his genius ideas, we would not have been able to make this possible. And it was all worth it, GTA San Andreas Version 2.0 is now 100% moddable. First of all, I must thank DexX for contacting me about this, he saw it as a possibility to fix our San Andreas v2.0 modding problems involving the gta3.img file, he was unable to test it because he has version 1, I have spent the last 6 hours testing and troubleshooting his idea.
